top of page

Devlog #3 — NPCs and Wrecks

Writer: Gábor Németh
Gábor Németh
May 18
1 min read

🧑‍🚀 NPCs are here. Other survivors drift between the planets. Walk up, talk to them, hear their stories — and walk away with something you didn't have before. Seeds, gear, maybe more. They each want something. Some of them are willing to trade.



🔧 Repair on the fly. Your multi-tool now patches up your own ship — shield first, then hull. No more limping home. Works on the ground. Works mid-spacewalk. Wherever you're hurting, the beam can fix it.


⏳ Time finally behaves. Inside the shelter, your oxygen stops draining. In the mine, meteors stop falling. The world knows where you are and pauses the threats that don't belong. Planets keep spinning, days keep cycling — but nothing ambushes you while you blink.


💥 And the wrecks have come. Dead ships drift around every planet now, sparking quietly in the dark. You can't board them with your ship. But suit up, drift close on foot, and they'll let you in. Each one is shaped differently inside. What's waiting for you in there is, for now, up to your imagination.



 
 
 

Comments


bottom of page